Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 21, 2008, 05:40 AM // 05:40   #1
Ascalonian Squire
 
Join Date: Feb 2008
Location: Mesa, Az
Guild: Bros
Profession: P/Mo
Advertisement

Disable Ads
Default Race Class Ideas for GW2

Now I know their is a post about possible classes for GW2 but this is in a little bit different sense.

What I think Anet will do is each race have their own classes, that in general meet the main roles ie Tank, Healer, Nuker, Crowd Control, Support, etc. The Classes will have similarities, but will be unique for each race like what they do in many other MMORPGS such as Warhammer Online.

So this is all hypothetical but what I ma do is give suggestions for names of classes for Each race trying to base off the information we have gotten from Anet.

So First Race: Humans
Humans happen to be the easiest because of GW1. Their will obviously be a shocker of a class but to the life of me I have no idea what that would be. But the Classes we can be sure on they will have will be. Plus traditionally humans in MMORPGs are the most Jack of all trades of the classes meaning they can cover more different types of roles

1. Warrior (No brainer their)
2. Monks (same as above)
3. Elementalist (Got to have the Nuker)
4. Necroes (Dating back to when the Anet guys were at Blizz, Necros have been a popular class with them)
5. Ranger (Got to have a range class, with interrupts)

Second Race: Charr
I love the concept of the Char. Very tribal and clan based and obviously have a lot of potential for different classes. Charr in Prophecies were ruled by the Shamans and in GW2 the warriors will sort of be in charge.

1. Shamans (will be Charr Version of Elementalist ie the nuker)
2. Witchdoctor (will be the Char version of the Necromancer using pardon the cliche voodoo type of powers to cause havoc on others)
3. Blooddrinker (sorry for the bad name haha) Will be the warrior class of the charr getting their energy off of afrenaline. More high dps than tank in a the traditional sense, can wear hearty armor just not as high as human warriors but can cause more damage. Dual wielding class
4.Wranglers (the hunter type class of the Charr. As Rangers can tame pets, Wranglers can tame beasts.

damn I am tired thats all I got for now but lets see what kind of ideas we can have from other people
XoVeR is offline   Reply With Quote
Old Feb 21, 2008, 05:59 AM // 05:59   #2
Lion's Arch Merchant
 
Yuhe Ji's Avatar
 
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
Default

Well I think most of the Charr classes have already been named in GW1. As you fight them, you can see the different names for the different professions for Charr. For example:
1. Charr Warrior/Fiend (Warrior)
2. Charr Hunter/Stalker (Ranger)
3. Charr Martyr/Overseer/Prophet (Monk)
4. Charr Ash Walker (Necro)
5. Charr Mindspark/Chaot (Mesmer)
6. Charr Firecaller (Ele)

There's still the classes from the two other campaigns. The best I can come with are:
7. Charr Shaman (Rit)
8. Charr Apache (Sin)
9. Charr Reaper (Derv)
10. Charr Exemplar (paragon)
Yuhe Ji is offline   Reply With Quote
Old Feb 21, 2008, 06:42 AM // 06:42   #3
Academy Page
 
kunta's Avatar
 
Join Date: Jun 2007
Guild: Mystic Spartans
Profession: W/Mo
Default

Idk i think Yhe has it pretty well mapped out.
kunta is offline   Reply With Quote
Old Feb 21, 2008, 12:31 PM // 12:31   #4
Forge Runner
 
pamelf's Avatar
 
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
Default

I am completely against race bonuses. It severely limits how you can play, and the asthetics you can choose. All races should be able to play all classes with access to all the same things. Your play shouldn't be affected just because you liked the way one race looked over the other. In my opinion race should be purely asthetic. But that's just me..

I think of it the same way that the armour became updated that the bonuses were player added, rather than having the inherent bonuses they originally had. Now we can pick the armour for the way it looks and customize it, rather than having our clothing picked for us, just because it happens to have the bonuses needed for the way you play... If it goes for clothes, the same should go for skin...
pamelf is offline   Reply With Quote
Old Feb 21, 2008, 12:42 PM // 12:42   #5
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by pamelf
I am completely against race bonuses. It severely limits how you can play, and the asthetics you can choose. All races should be able to play all classes with access to all the same things. Your play shouldn't be affected just because you liked the way one race looked over the other.
Yes, that's the correct answer, you've just won this thread. People who want race bonuses or crap like this need to play your-ordinary-MMO-for-furries.

Last edited by BlackSephir; Feb 21, 2008 at 12:56 PM // 12:56..
BlackSephir is offline   Reply With Quote
Old Feb 21, 2008, 04:27 PM // 16:27   #6
Jungle Guide
 
angmar_nite's Avatar
 
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
Default

Quote:
Originally Posted by BlackSephir
Yes, that's the correct answer, you've just won this thread. People who want race bonuses or crap like this need to play your-ordinary-MMO-for-furries.
Most good RPG's with races have race bonuses... Oblivion, Morrowind, and KOTOR off the top of my head.
angmar_nite is offline   Reply With Quote
Old Feb 21, 2008, 04:36 PM // 16:36   #7
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Race bonuses are something we never had to think about because we only had one race.

It already seems a little odd that you can make a tiny character or a giant and they can both use the same weapons.
When you come to the Asura and the Norn it becomes bizarre.
Asura character 4 foot tall and a Norn prob 7 to 8 foot tall.
They could apparently have exactly the same strength and could wield the same weapons to the same effect.
Sorry but that's crazy.

Swords Axes Hammers Scythes Spears and Bows as well as Shields would be tailor made to the race physique norm.
Staffs and wands too would probably be smaller or larger depending on the users size.

To sum it all up I feel racial bonuses/limitations in some areas are inevitable.

I see no reason to limit magic ability based on size this is usually done in rpgs to offset the bonuses given to those races physically stronger.
GW2 might have to do the same or similar balancing act.

It would also be logical but probably far too complicated to say that the larger the target the easier it is to hit or that Norn Armour requires 6 times the materials of Asura armour.
gremlin is offline   Reply With Quote
Old Feb 21, 2008, 05:01 PM // 17:01   #8
Ascalonian Squire
 
Join Date: Feb 2008
Location: Mesa, Az
Guild: Bros
Profession: P/Mo
Default

Quote:
Originally Posted by gremlin
Race bonuses are something we never had to think about because we only had one race.

It already seems a little odd that you can make a tiny character or a giant and they can both use the same weapons.
When you come to the Asura and the Norn it becomes bizarre.
Asura character 4 foot tall and a Norn prob 7 to 8 foot tall.
They could apparently have exactly the same strength and could wield the same weapons to the same effect.
Sorry but that's crazy.

Swords Axes Hammers Scythes Spears and Bows as well as Shields would be tailor made to the race physique norm.
Staffs and wands too would probably be smaller or larger depending on the users size.

To sum it all up I feel racial bonuses/limitations in some areas are inevitable.

I see no reason to limit magic ability based on size this is usually done in rpgs to offset the bonuses given to those races physically stronger.
GW2 might have to do the same or similar balancing act.

It would also be logical but probably far too complicated to say that the larger the target the easier it is to hit or that Norn Armour requires 6 times the materials of Asura armour.
And thats exactly why their is going to be different classes for each race because of just the common sense aspect to it. I am sorry but you are not going to see Asurans as a hardcore Melee class, it would make absolutely no sense. Same with the Norn being hardcore magic users, their classes are going to be based on their size, and their shapeshifting abilities.

You have to do racial bonuses to fit the storyline.
XoVeR is offline   Reply With Quote
Old Feb 21, 2008, 07:00 PM // 19:00   #9
Forge Runner
 
Operative 14's Avatar
 
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
Default

Quote:
Originally Posted by pamelf
I am completely against race bonuses. It severely limits how you can play, and the asthetics you can choose. All races should be able to play all classes with access to all the same things. Your play shouldn't be affected just because you liked the way one race looked over the other. In my opinion race should be purely asthetic. But that's just me..

I think of it the same way that the armour became updated that the bonuses were player added, rather than having the inherent bonuses they originally had. Now we can pick the armour for the way it looks and customize it, rather than having our clothing picked for us, just because it happens to have the bonuses needed for the way you play... If it goes for clothes, the same should go for skin...
Absolutely 100% agreed. I don't want to be stuck using a Norn Warrior or a Sylvari Monk, I want to be able to play what I want, how I want, with no drawbacks becuase of my own asthetic choices.

And here's a question; did we ever see Asuran Warriors? Who's to say they are two feet tall like Vekk, who is an elementalist? This Guy looks a bit taller and a lot more muscular to me. For that matter, how many Norn elementalists did we see?

We only saw a representatives of the races in GW:EN. Think about it this way; if you were playing as another race, and you encountered ONLY Human Warriors or ONLY Human Monks, wouldn't you say that there's no way a human could play as, respectively, a Monk or a Warrior becuase they either appeared too strong or to weak?

Last edited by Operative 14; Feb 22, 2008 at 12:02 AM // 00:02..
Operative 14 is offline   Reply With Quote
Old Feb 21, 2008, 09:00 PM // 21:00   #10
Ooo, pretty flower
 
Konig Des Todes's Avatar
 
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
Default

Quote:
Originally Posted by Operative 14
And here's a question; did we ever seen Asuran Warriors? Who's to say they are two feet tall like Vekk, who is an elementalist? This Guy looks a bit taller and a lot more muscular to me. For that matter, how many Norn elementalists did we see?
We did see a warrior asuran if you noticed...remember Renk? He was a Warr asuran...which I was laughing at when I noticed...to me, asurans don't look like attackers, so I won't be surprised if asurans end up as Caster-only, but that doesn't mean that Asurans cannot be an attacker...

Just how Norn look like they would be attackers, but there is a necromancer Norn...remember Avarr the Fallen? He is the Norn Necro boss that you have to kill during the quest "Anything You Can Do." I believe there was another Norn caster but I don't recall atm.

Also, note that anet has yet to say what professions will be in GW2, for all we know, none of the current ones will be in GW2.

My point short, it seems like races would make a better version of certain professions but can still be any profession, and we still have no clue what professions will be in GW2 anyways.
Konig Des Todes is offline   Reply With Quote
Old Feb 21, 2008, 09:13 PM // 21:13   #11
Academy Page
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Operative 14
Absolutely 100% agreed. I don't want to be stuck using a Norn Warrior or a Sylvari Monk, I want to be able to play what I want, how I want, with no drawbacks becuase of my own asthetic choices.

And here's a question; did we ever seen Asuran Warriors? Who's to say they are two feet tall like Vekk, who is an elementalist? This Guy looks a bit taller and a lot more muscular to me. For that matter, how many Norn elementalists did we see?

We only saw a representatives of the races in GW:EN. Think about it this way; if you were playing as another race, and you encountered ONLY Human Warriors or ONLY Human Monks, wouldn't you say that there's no way a human could play as, respectively, a Monk or a Warrior becuase they either appeared too strong or to weak?
I agree as well. I don't want to play as Sylvari or Asura to get the only decent spell-caster or technologically advanced class in the game. I would love to be a technologically advanced charr. That is pure pwn.
Kool Kirby is offline   Reply With Quote
Old Feb 21, 2008, 10:00 PM // 22:00   #12
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

Please take your GW2 suggestion to the GW2 Suggestions thread.

http://www.guildwarsguru.com/forum/s...214062&page=45

Have fun!
Kanyatta is offline   Reply With Quote
Old Feb 22, 2008, 12:35 AM // 00:35   #13
Ascalonian Squire
 
Rash's Avatar
 
Join Date: Feb 2008
Guild: YTDK
Profession: W/
Default

Quote:
Originally Posted by Operative 14
Absolutely 100% agreed. I don't want to be stuck using a Norn Warrior or a Sylvari Monk, I want to be able to play what I want, how I want, with no drawbacks becuase of my own asthetic choices.
Thank you! That's perfect! That's why I am against having different races in the game.

I know it is helpless to fight against it because ANet has probably implemented them in the game. But NO bonuses please! Then all Warriors will be Norn, all Monks will be Sylvari and so on. That is the same as forcing us to choose races based on the profession we want.

What's wrong with the human race?

Last edited by Rash; Feb 22, 2008 at 12:37 AM // 00:37..
Rash is offline   Reply With Quote
Old Feb 22, 2008, 12:46 AM // 00:46   #14
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by angmar_nite
Most good RPG's with races have race bonuses... Oblivion, Morrowind, and KOTOR off the top of my head.
To this day I thought that oblivion (lol rpg), Morrowind and Kotor are single player games and Guild Wars is multiplayer game. I stand corrected it seems.
BlackSephir is offline   Reply With Quote
Old Feb 22, 2008, 01:24 AM // 01:24   #15
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by angmar_nite
Most good RPG's with races have race bonuses... Oblivion, Morrowind, and KOTOR off the top of my head.
QFT.

Morrowind and KotOR far surpass Guild Wars in this area. Implementing this to Guild Wars two would make the game much better in my opinion, as long as they were balanced correctly.

Personally, I think the bonuses should not be as cut and dry as the Elder Scrolls, but at least a slight change of everyone can do everything.

What's the point of having different races without this?
You can't see me is offline   Reply With Quote
Old Feb 22, 2008, 01:27 AM // 01:27   #16
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Quote:
Originally Posted by pamelf
I am completely against race bonuses. It severely limits how you can play, and the asthetics you can choose. All races should be able to play all classes with access to all the same things. Your play shouldn't be affected just because you liked the way one race looked over the other. In my opinion race should be purely asthetic. But that's just me..
QFT

Let's return to the idea of Skill > Time that made Guild Wars unique.
Zahr Dalsk is offline   Reply With Quote
Old Feb 22, 2008, 01:30 AM // 01:30   #17
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by Zahr Dalsk
QFT

Let's return to the idea of Skill > Time that made Guild Wars unique.
We've already established race variety in Guild Wars 2. What is the point of having them if they are not unique to one another? It would be like trying to choose a profession if the only skill was Ursan Blessing. If all races have the same armor, health, energy, dexterity, etc, there's no point in having races except to satisfy the 12 year old that would like to run around as a furry monster because he can.
You can't see me is offline   Reply With Quote
Old Feb 22, 2008, 02:41 AM // 02:41   #18
Forge Runner
 
Operative 14's Avatar
 
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
Default

Quote:
Originally Posted by You can't see me
We've already established race variety in Guild Wars 2. What is the point of having them if they are not unique to one another? It would be like trying to choose a profession if the only skill was Ursan Blessing. If all races have the same armor, health, energy, dexterity, etc, there's no point in having races except to satisfy the 12 year old that would like to run around as a furry monster because he can.
And that's a bad thing why...? I think a lot of people, 12 or 21, would agree they would like to run around as a furry monster (Char I assume? ) if given a choice for aesthetic reasons, but they don't want to be stuck being only a Ranger while they are doing it.

Your argument might also apply to armors; why have at least 17 different sets per profession if they all do the same thing? Why not just have one set per profession, or just simply one set overall? The answer is that not everyone has the same tastes.

Last edited by Operative 14; Feb 22, 2008 at 02:46 AM // 02:46..
Operative 14 is offline   Reply With Quote
Old Feb 22, 2008, 02:44 AM // 02:44   #19
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by Operative 14
And that's a bad thing why...? I think a lot of people, 12 or 21, would agree they would like to run around as a furry monster (Char I assume? ) if given a choice for asthetic reasons, but they don't want to be stuck being only a Ranger while they are doing it.
Bear in mind, I'm not saying these bonuses are not this cut and dry that only one profession can run a ranger the best, just small bonuses that help in different areas.

But if the only reason is to satisfy the need to run around as a fur ball, I'd personally prefer that Arenanet skip all the extra coding and just do humans as a playable race.
You can't see me is offline   Reply With Quote
Old Feb 22, 2008, 04:53 AM // 04:53   #20
Forge Runner
 
Operative 14's Avatar
 
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
Default

So basically each race has a slight bonus in only one area of expertise? Like, as an example using our current system, a Ranger Asura might have a slight expertise bonus, and a Char might have a slight marksmanship bonus?

The problem I could see with that is that no matter how well they balanced it, there would always be one combination that came out on top, like the ever popular 15^50, 20/20, +30 weapon modifier combination. That is the reason I wouldn't want them to give inherent bonuses. The player base would demand that as a Ranger you only be a Char, or as a Monk you only be a Sylvari, because over the games lifespan, one combination or another would come out on top.

So they either give no bonus to any race for anything, and leave people free to choose what they want to play as. Or they give bonuses, no matter how small, and one combination will be demanded by the player base, otherwise you won't be able to play with the rest of the community.
Operative 14 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Class Linked to Race In GW2 Would They? actionbatman The Riverside Inn 30 Aug 16, 2007 04:34 AM // 04:34
Not really a class in specific, just a myriad of ideas for a class... ZDST Sardelac Sanitarium 0 Jan 28, 2007 08:18 PM // 20:18
New Race Ideas! Guild Master Sardelac Sanitarium 26 Aug 02, 2005 06:35 AM // 06:35
Suggestion for a new class/race Harge Sardelac Sanitarium 11 May 11, 2005 03:44 PM // 15:44


All times are GMT. The time now is 07:49 PM // 19:49.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("